Chrono Knight is a turn-based puzzle game created by Voyager Studios in which time only moves when you move. Take on the role of Chrono Knight, a young hero on a quest to unfreeze time after the World Hourglass was frozen by the Chronomancer. Travel across the Kingdom of Clocks equipped with the Second Stopwatch, a device that lets you control the flow of time. Solve puzzles, avoid traps, and collect gems on your quest to save the world!

  • A half dozen self-contained 3D tile-based levels full of puzzles.

    Play through three regions, each with different visuals and mechanics: Sunrise Forest, Sunset Desert, and Midnight Tundra.

    A turn-based system set to colors, in which different objects act according to their color. Easy to learn but hard to master!

    A cozy, low-poly art style.

Production Overview

Chrono Knight was my team’s second university capstone game at Miami University, pitched as “a puzzle game in which time only moves when you move.” A combination of Superhot with titles like the 2D Legend of Zelda games and the Crypt of the Necrodancer series.

From the start I had the role of solo artist and as one of four designers/writers. Like our previous project Viking Voyagers, before creating any art the design team sat down and spent a long time working out how the game would play. I helped design the core turn-based color system, trap concepts, and level progression.

As this was a two-semester long project, I spent the first semester on an original art style and the second on a complete rework. This was a process of 3D modeling, where I have been able to develop my Maya and Unreal Engine skills.

As a small group we came up with a backstory and world based on the mechanics we had already established. As head writer I catalogued all of the narrative ideas that are now ready to be added to the game, if we ever return to it. Our unimplemented story overview can be found here.

Chrono Knight was a learning experience. The game was finished - not as complete as we would have wanted - but done. Chrono Knight became a lesson in early, rapid prototyping and in managing burnout.

Roles

Project

Platform

Team Size

Software

Artist, Writer, Game Designer (Team Project)

Video Game University Capstone

PC (itch.io)

7

Autodesk Maya, Adobe Photoshop, Unreal Engine